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Showing posts from August, 2021

Rendering my animation

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After completing all elements of my animation I thought it would be cool to finally see the whole thing rendered into one mp4. In blender you'll want to adjust some settings in in order to render a video so here is how you do it: Step 1: change your output: Go to the output tab on the right hand side of the screen. And change your output settings to the file location you'd like (I know this is basic stuff). Step 2: In the same output tab change the file output from PNG to FFmpeg video. Step 3: In the same output tab scroll down to encoding, then change the container to  MPEG-4. Step 4: Finally in the output settings, ensure that your video codec is h.264 (or if you know you'd like to change it then feel free obviously) . Also change your settings to what ever you think would fit best - as you can see in the screenshot are the ones I use. Step 5: In the render tab choose render animation instead of render image. And there you go. That is how you render an animation. I had to...

Animating Rocks

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 So it has been a couple of weeks - I've been doing other work and found myself not planning my time wisely ahah *cries internally* .  I don't really know what I'll be using this golem for but I have some ideas for in game work with him. So I worked on this animation and here is what I did: Number one - Added in rocks: Here you can see I've added some glowing green rocks - I took the emission texture I used for the eyes of my golem and duplicated it before changing it to green. I joined all the rocks together in blender using the shortcut ctrl+J, Which essentially puts the objects together but doesn't get rid of any geometry which is useful because it is perfect for this project in particular.  (as a quick comparison)  3ds max allows you to group things, which is almost the same thing as this, except blender has groups but they don't work quite like in 3ds max. In 3ds max you can group things and the select individual objects in the group. In blender I genuinely...