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Showing posts from July, 2021

Animation - stage 1

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 Animation is not my strong suit by any means. I am also not a character artist or designer. So this whole thing was different for me. I have had to do both character modelling and animation before. However, all of the stuff I have learnt along this process has been with a new software that I only started learning about 10 months ago. So where did I start? Well I will try to break the animation down for those who don't really understand how characters are animated.  If you'd like to have an easy tutorial on how to rig/animate a character in blender here is a couple of brilliant links and the channel is awesome: https://www.youtube.com/watch?v=qDlJx3J5HX0 https://www.youtube.com/watch?v=1yHF1PcreIY&t=755s 1. pose your character in a T pose. Step one is easy, you simply have to ensure your character is in a T pose as this makes things a hell of a lot easier for the next steps. If you studied games art you would have learnt this whilst being taught how to model characters. To...

A new project?

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I probably should have started this blog a while ago... But here it is.  At this current stage I am beginning the animation of my 'robotic golem' character. So I'm going to try and walk you through the steps to where I am now and then in future posts I hope that I can talk more about my experience rigging and animating my little character. SOOOOO Where to start? Well this character didn't just come from nothing. I'm actually writing a book and it's based off of one of my characters within the book itself. The description of the character is: "Its head was a least 8ft from the ground making it about 12ft tall with the giant boulder on its back causing its hunch" So I thought why not take my art skills and put them to good use in creating one of my own favourite characters. However, I never really had any spare time to do this or any place to start. After completing my final year at University, studying games art, I was offered a freelance job on a small...