Posts

Rendering my animation

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After completing all elements of my animation I thought it would be cool to finally see the whole thing rendered into one mp4. In blender you'll want to adjust some settings in in order to render a video so here is how you do it: Step 1: change your output: Go to the output tab on the right hand side of the screen. And change your output settings to the file location you'd like (I know this is basic stuff). Step 2: In the same output tab change the file output from PNG to FFmpeg video. Step 3: In the same output tab scroll down to encoding, then change the container to  MPEG-4. Step 4: Finally in the output settings, ensure that your video codec is h.264 (or if you know you'd like to change it then feel free obviously) . Also change your settings to what ever you think would fit best - as you can see in the screenshot are the ones I use. Step 5: In the render tab choose render animation instead of render image. And there you go. That is how you render an animation. I had to...

Animating Rocks

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 So it has been a couple of weeks - I've been doing other work and found myself not planning my time wisely ahah *cries internally* .  I don't really know what I'll be using this golem for but I have some ideas for in game work with him. So I worked on this animation and here is what I did: Number one - Added in rocks: Here you can see I've added some glowing green rocks - I took the emission texture I used for the eyes of my golem and duplicated it before changing it to green. I joined all the rocks together in blender using the shortcut ctrl+J, Which essentially puts the objects together but doesn't get rid of any geometry which is useful because it is perfect for this project in particular.  (as a quick comparison)  3ds max allows you to group things, which is almost the same thing as this, except blender has groups but they don't work quite like in 3ds max. In 3ds max you can group things and the select individual objects in the group. In blender I genuinely...

Animation - stage 1

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 Animation is not my strong suit by any means. I am also not a character artist or designer. So this whole thing was different for me. I have had to do both character modelling and animation before. However, all of the stuff I have learnt along this process has been with a new software that I only started learning about 10 months ago. So where did I start? Well I will try to break the animation down for those who don't really understand how characters are animated.  If you'd like to have an easy tutorial on how to rig/animate a character in blender here is a couple of brilliant links and the channel is awesome: https://www.youtube.com/watch?v=qDlJx3J5HX0 https://www.youtube.com/watch?v=1yHF1PcreIY&t=755s 1. pose your character in a T pose. Step one is easy, you simply have to ensure your character is in a T pose as this makes things a hell of a lot easier for the next steps. If you studied games art you would have learnt this whilst being taught how to model characters. To...

A new project?

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I probably should have started this blog a while ago... But here it is.  At this current stage I am beginning the animation of my 'robotic golem' character. So I'm going to try and walk you through the steps to where I am now and then in future posts I hope that I can talk more about my experience rigging and animating my little character. SOOOOO Where to start? Well this character didn't just come from nothing. I'm actually writing a book and it's based off of one of my characters within the book itself. The description of the character is: "Its head was a least 8ft from the ground making it about 12ft tall with the giant boulder on its back causing its hunch" So I thought why not take my art skills and put them to good use in creating one of my own favourite characters. However, I never really had any spare time to do this or any place to start. After completing my final year at University, studying games art, I was offered a freelance job on a small...